Backgammon against the computer

Backgammon, against the computer

A board of 24 points, 15 checkers per side, two dice and a doubling cube. This site explains the rules as the app applies them, and trains you with verified positions. Backgammon pits you against the computer, at 3 difficulty levels.

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The starting position. You have the white checkers, at the bottom; each side has a pip count of 167.

On phone and tablet

Screenshots of the published app, in a game against the computer. The app displays in landscape, with the device held sideways.

Game in progress on a phone, light theme: wooden board with numbered orange and green points, ivory and charcoal checkers, two dice rolled in the middle, the cube on the left and, at the bottom, the pip count, timer and move count.
Phone
The same game on a tablet, light theme: a taller board with orange and green points, the same checkers and dice, the pip count at the bottom right.
Tablet

Where to start?

Backgammon in a few lines

Two players move their 15 checkers in opposite directions, according to the dice. Each wants to bring all their checkers into their home board, the last 6 points, and then bear them off the board. The first to bear off all their checkers wins.

Two checkers on a point close it to the opponent. A single checker can be hit: it goes to the bar and must enter before any other move. The doubling cube lets you double the stake during the game.

To get off to a good start, read the two-dice rule: it often decides the only move allowed.